/**
 *                            License
 * THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS  
 * CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). 
 * THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW.  
 * ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR  
 * COPYRIGHT LAW IS PROHIBITED.
 * 
 * BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND  
 * AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE  
 * MAY BE CONSIDERED TO BE A CONTRACT,
 * THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED 
 * HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
 * 
 */
package com.lineage.server.model.skill.executor;

import com.lineage.server.PacketCreate;
import com.lineage.server.model.L1Character;
import com.lineage.server.model.Instance.L1MonsterInstance;
import com.lineage.server.model.Instance.L1PcInstance;
import com.lineage.server.model.skill.L1SkillExecutor;
import com.lineage.server.packetserver.S_SkillSound;
import com.lineage.server.templates.L1Npc;

/**
 * Class <code>RevealElemental</code> 法师魔法:能量感测 (8/0).
 * 感测目标惧怕的元素属性，依照属性的不同，颜色也不一样(地-黄、风-白、水-蓝、火-红)
 * 
 * @author jrwz
 * @version 2012-7-24下午07:52:13
 * @see com.lineage.server.model.skill.executor
 * @since JDK1.7
 */
public final class RevealElemental extends L1SkillExecutor {

    /**
     * 取得实例.
     * 
     * @return 实例
     */
    public static L1SkillExecutor get() {
        return new RevealElemental();
    }

    /** 法师魔法:能量感测 (8/0). */
    private RevealElemental() {
    }

    @Override
    public void execute(final L1Character user, final L1Character cha,
            final L1Character target, final int targetID, final int skillId,
            final int getBuffIconDuration) {
        L1PcInstance player = null;
        if (user instanceof L1PcInstance) {
            final L1PcInstance pc = (L1PcInstance) user;
            player = pc;
        }
        if (cha instanceof L1MonsterInstance) {
            final L1Npc npcTemp = ((L1MonsterInstance) cha).getNpcTemplate();
            final int weakAttr = npcTemp.get_weakAttr();
            if ((weakAttr & 1) == 1) { // 地
                cha.broadcastPacket(new S_SkillSound(cha.getId(), 2169));
            } else if ((weakAttr & 2) == 2) { // 火
                cha.broadcastPacket(new S_SkillSound(cha.getId(), 2166));
            } else if ((weakAttr & 4) == 4) { // 水
                cha.broadcastPacket(new S_SkillSound(cha.getId(), 2167));
            } else if ((weakAttr & 8) == 8) { // 风
                cha.broadcastPacket(new S_SkillSound(cha.getId(), 2168));
            } else {
                if (user instanceof L1PcInstance) {
                    PacketCreate.get().sendSinglePackets(player, "没有任何事情发生");
                }
            }
        } else {
            if (user instanceof L1PcInstance) {
                PacketCreate.get().sendSinglePackets(player, "没有任何事情发生");
            }
        }
    }

    @Override
    public void stop(final L1Character cha, final int skillId) {
        // TODO Auto-generated method stub
    }
}
